Games:
Main Battle: The War of the Banners approaches. An invitation has been
sent to every corner of Amtgardia challenging any and all mighty tribes of war
and magic to prove themselves the undisputed champions of the arena.
Team Sign-Ins: 10am-11:00am @ War Field
Only the captain of the team needs to be present to sign-in. Each captain must
provide:
1. A unique banner which should display your company/household/team symbol.
2. Two copies of every magic-user spell list. You may NOT change spell lists
between rounds.
3. A complete listing of all team members. Members not on this list will be
unable to participate. Each person may only be on 1 team roster.
Team Composition Rules:
1. Teams are comprised of 10 people and up to two alternates. One of the
alternates can be the 4th magic class not included in the main team.
2. Alternates may be swapped into the active line-up between rounds.
3. Team members (including alternates) are assigned classes before the
tournament starts and may not switch classes.
4. Your team may have one of each magic using class with a max of three magic
users actively playing on the main team. You’re fourth magic class can be an
alternate.
5. Teams may have no more than two bows.
6. Players may only sign up with one team, though pages may be shared
7. Teams do not have to all be from the same company, household, kingdom, etc.
They merely need to all play together and present a banner with a unique symbol
8. Banners must be a MINIMUM of 2' x 3' (2 feet by 3 feet) in size and reflect
your company/household/team's symbol on it.
9. Last life scenario.
10. There is a 25pt physical armor cap per team. This cap is an average of armor
per single person. Example: 3 players maxed at 7pts each with 4pts avg. left
over to distribute.*
11. Physical armor cap does not count limit natural or magical type armor
scenarios.
12. No siege weapons.
General Tourney Rules:
1. Tournament will be Single Elimination style. (If there are fewer than 8
teams, the tournament will be Round Robin style)
2. Teams must be ready and in the On-Deck circles for head count and safety
check at the start of the round preceding theirs. When two teams leave to take
the field, the on-deck teams immediately step into the circles.
3. The battle will be determined by one team completely eliminating the other.
4. Stepping out of bounds will result in a player being unable to move their
feet for ten seconds and being returned to the point where they crossed the
boundary.
5. Good sportsmanship with be expected and enforced. Arguing with the reeves or
getting into altercations with other players will result in that person being
ejected from the tournament and their team will be forced to play short a
position.
6. Each team may have up to three pages. These pages may only be used to
retrieve your teams spent balls and projectiles.
7. You may not use other teams magic balls, projectiles, or equipment.
8. No mass spells may be used.
9. Dead players must immediately take a knee and put their weapon on their head.
You may not move from where you are when you die unless Summon Corpse is used or
to avoid mundane danger/impeding play.
10. All rules disputes will be settled by the War-O-Crat, who will not be
playing in the tournament.
11. All sneaky, underhanded, or questionable rules interpretations or tactics
should be cleared with the War-o-Crat BEFORE attempting to use them.
Gladiator Tournament
When: During Saturday Night Feast
The full details of this particular War Event will be given at WBW's but I
wanted to give you a couple of heads up about it and allow people to start
signing in for it.
Teams (companies, households, parks or
individuals):
Are encouraged to make simplistic versions of tabbards for their Gladiators or
simple versions of their teams colors. Remember Gladiators were slaves, fighting
for their household in the arena they wouldn't be wearing anything to showy.
(Example: Jack is in Sable Pride so he wears a tabbard of all black and a small
silver trim, no emblem or company heraldry.)
Armor:
Piece mail is the keyword for this. Were not allowing any plate mail, but any
form of chain or leather is completely acceptable. Each fighter is allowed 3pts
of armor in any area. (Example: Bob decided to just protect his sword arm, so he
places all his armor on the shoulder and arm, the full 3 pts. John decided to
use 2pts on his chest and 1pt on his sword arm.)
Weapons:
Flatblades, giant swords or axes, flail or ball and chain... All of these and
more are perfect for this type of battle. The small quick 'sticks' some of us
normally use won't be allowed, this IS NOT the type of fighting this will be.
Entertainment Factor:
This war event is a time for dramatization and acting not just fighting. We want
to make this particular event entertaining for everyone with all the yelling,
showmanship and death of a real gladiator arena.
When you die, really die. Scream in agony, fall over and play dead, just play it
up. Same thing goes for fighting in the event. With the addition of armor we are
wanting to make the fights longer, not the typical quick, 1 or 2 shots and done
of regular tournaments.
Monsters:
There will be a few monsters in this tournament that the gladiators will be
fighting. If you have any really good monster garb and want to sign up strictly
as a monster please indicate that below. You must have your own full outfit for
the monster.